The Project Risk Boardgame by Successful Projects

Box-med.jpg witeonRiskCard.jpg rcard.jpg ORANGE-DICE.jpg
instructions.jpg Whole_set-med.jpg pawns.jpg 34.jpg
end.jpg dice.jpg 8-SIDEDdie.jpg Gameboard-alone.jpg
web-Gameboard-alone.jpg Successfulprojects.jpg

The Project Risk game is a fun hands-on game designed for project managers to learn about risk management for general learning, for PMP exam prep, or for simulation of their real project risk possibilities. It can be used both in the classroom environment and as a project team-building activity.

The board game is based on a project path weaving through the familiar processes of Initating, Planning, Executing, Control & Monitoring, and Closing. There is a Project Manager pawn that progresses through the path over 12-rounds of project play (representing project reporting periods).

Progressing steps cost chips and returns chips. 6 game pawns represent team members (that can be lost through certain project risks occurring).

Risk cards are both negative and positive (aka opportunities) and most of these risks come from an identified risks log but like real life, some come from out of the blue.

Players roll two dice. An octagonal die represents one of the random risk events being triggered and a 6-sided die represents the project steps progressed.

When playing competitively, the winner is the one who finishes to the end, or closest to the end, with the most chips and most team members left.

  • It is intriging and engaging. The gameboard, risk cards, parts and pieces grab learners' attention. This helps put learners in the right mindset to interact and learn. Even the most experienced project managers are disarmed and charmed. It strikes a balance between educating and entertaining the learner.
  • Thinking about their project differently. Brain churning equals learning. The game activities prompt learners to think, act, analyze, and question how the risks are being handled on their own projects. Repeated plays can actually train a learners brain to scan through the risk strategy options almost automatically when they occur in real projects.
  • Discovering and concluding occurs organically. Participants are able to draw their own conclusions. The simulation helps bridge game outcomes with their selected strategies. Learners tend to get many insights from the simulation rather than taking away only one or two lessons.
  • Jump-Starting. Participants are able to start playing the game after a very short introduction. The games complexities do not all need to be understood in order to start playing, but they help keep it interesting further into the simulation.
  • Repeatability. Learners can and do enjoy replaying Project Risk. It can be played once or repeatedly. There are no tricks or secrets that are revealed. Also players may change the risk cards to change the simulation project. See more on alternative risk card sets if you want to explore these options.
  • Experiential. Learners encounter the project risks, including budget and team issues, in terms of meaningful observations, feelings, and reactions. Experiential learning is proven to be the most effective approach to longterm learning.
  • PMP preparation. The risk strategies used in Project Risk are the same strategies that are taught in the Guide to the Project Management Body of Knowledge and tested for in the Project Management Professional (PMP) certification exam.
  • Practice the lingo. Learners use the vocabularly that we are trying to reinforce regarding project management and risk, including positive and negative risk strategies, triggers, issues, impact scores, project processes, and probabilities.

For other project management training activities and products visit Successful